navigation 0.6.1 has been released. This is a patch release that fixes some bugs unearthed in the process of making sure the move_base node passes valgrind cleanly.
Minor Updates
- costmap_2d: Added an example launch file that is up-to-date
Bug Fixes
- nav_core: Destructors of the interfaces weren't virtual, causing all sorts of memory problems on shutdown of nodes. This is now fixed.
- rotate_recovery: Added missing cleanup of a pointer on destruction.
- move_base: Switched action server to be a pointer to avoid a race condition that will be fixed in trunk of common, but can be worked around.
- move_base: Ran valgrind on the move_base node and got it passing cleanly.
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